Post by Col. Raven on Oct 15, 2006 19:31:26 GMT -5
Battle Rules:
When battling an opponent you must always remember to read you opponents post before you attempt to post. Do not automatically run into a battle and not know what you are getting into. Always post as such:
(1) Post your first attack with a good amount of detail to the damage that happens.
(2) Post another attack with the same as above. / or post a dodge.
(3) Post another attack with the same as above. / or post a dodge.
(4) Post another attack with your special attack which is a finishing move.
Always remember that your opponent also gets to post after you do.
Battle Modes:
Multiple battles modes can be designated for a battle.
0099- Standard challenge, normal rules apply.
0812- Close range combat only
0752- Long range only
0992- All weapons expected
0192- No defensive add-ons (Includes armor coatings)
0410- Box Mode (No in-battle changes. E.g. you can't change armors)
0257- Cloak Mode (50% hit rate. Judge announces hit)
0384- Flag Battle (Judge announces a "flag" zoid for each team. First team to destroy the other's flag wins)
0901- Salvage Rights (Under this code specific weapons can be targeted and severed, the winning team or individual can than claim those parts as salvage. Also any zoid that suffers a system freeze is subject to salvage right)
0631- Ground Zoid's only
0353- Air Zoid's only
0294- Water Zoid's Only
0347- Speed reduced by 50%
Winnings
Class A:
8000 points per battle, 1100 credits for the team.
Class B:
4000 points per battle, 1000 credits for the team.
Class C:
2000 points per battle, 900 credits for the team.
Class D:
1000 points per battle, 800 credits for the team.
Unranked:
500 points per battle, 300 credits for the team.
------------------------------------------------------------------
- Class S: 1200 points per battle, 1300 credits for the team.
- Class O: 2200 points per battle, 1700 credits for the team.
Battle Tactics
> Weapon accuracy is reduced to 20% when targeting air
based zoid's from the ground.
> Taking out your opponents legs first
will insure that your zoid remains/becomes the fastest.
> The quickest way to victory is using weapons that invoke a system freeze
rather than wearing down your opponents armor.
Zoid System Status Types
Normal Operations - All the zoids systems are functioning correctly.
Permanent System Freeze- The zoids combat systems have ceased functioning, the zoid can no longer continue in combat. This is only caused by a complete loss of armor on either the body section, head section or both.
Temporary System Freeze- The zoids combat systems have momentarily locked up do to some sort of stress. A zoid with this status must pause for one move, it can not attack or defend unless the effects of a previous action remain active.
Overheating- The zoids heat threshold as been reached and has caused a temporary system freeze.
When battling an opponent you must always remember to read you opponents post before you attempt to post. Do not automatically run into a battle and not know what you are getting into. Always post as such:
(1) Post your first attack with a good amount of detail to the damage that happens.
(2) Post another attack with the same as above. / or post a dodge.
(3) Post another attack with the same as above. / or post a dodge.
(4) Post another attack with your special attack which is a finishing move.
Always remember that your opponent also gets to post after you do.
Battle Modes:
Multiple battles modes can be designated for a battle.
0099- Standard challenge, normal rules apply.
0812- Close range combat only
0752- Long range only
0992- All weapons expected
0192- No defensive add-ons (Includes armor coatings)
0410- Box Mode (No in-battle changes. E.g. you can't change armors)
0257- Cloak Mode (50% hit rate. Judge announces hit)
0384- Flag Battle (Judge announces a "flag" zoid for each team. First team to destroy the other's flag wins)
0901- Salvage Rights (Under this code specific weapons can be targeted and severed, the winning team or individual can than claim those parts as salvage. Also any zoid that suffers a system freeze is subject to salvage right)
0631- Ground Zoid's only
0353- Air Zoid's only
0294- Water Zoid's Only
0347- Speed reduced by 50%
Winnings
Class A:
8000 points per battle, 1100 credits for the team.
Class B:
4000 points per battle, 1000 credits for the team.
Class C:
2000 points per battle, 900 credits for the team.
Class D:
1000 points per battle, 800 credits for the team.
Unranked:
500 points per battle, 300 credits for the team.
------------------------------------------------------------------
- Class S: 1200 points per battle, 1300 credits for the team.
- Class O: 2200 points per battle, 1700 credits for the team.
Battle Tactics
> Weapon accuracy is reduced to 20% when targeting air
based zoid's from the ground.
> Taking out your opponents legs first
will insure that your zoid remains/becomes the fastest.
> The quickest way to victory is using weapons that invoke a system freeze
rather than wearing down your opponents armor.
Zoid System Status Types
Normal Operations - All the zoids systems are functioning correctly.
Permanent System Freeze- The zoids combat systems have ceased functioning, the zoid can no longer continue in combat. This is only caused by a complete loss of armor on either the body section, head section or both.
Temporary System Freeze- The zoids combat systems have momentarily locked up do to some sort of stress. A zoid with this status must pause for one move, it can not attack or defend unless the effects of a previous action remain active.
Overheating- The zoids heat threshold as been reached and has caused a temporary system freeze.