Post by Col. Raven on Oct 9, 2006 9:27:50 GMT -5
Types
Fused System (Internal, must be installed)
> The benefits of the fused organoid system in combat activates when the zoid has 50% damage. For every move after that the Zoid will gain back 20 amr, and attacks will do 25% more damage.
Non Fused Systems (Purchase and egg than grow in a tank)
>Can be called upon anytime during combat. Requires one action to call up an organoid, it will be called upon automatically after a system freeze.
> When fused with a zoid the following benefits are given to the zoid;
- If called upon with full armor than it will simply reduce damage by 30% when attacked.
-Natural Weapons are enhanced, see the stats page for more details.
-Speed is increased, see the stats page for more details.
- You can recover once from a system freeze (This does not include revival after the initial fusion)
> Your organoid can be customized with one unique attack that it can use when un-fused and give to a zoid when fused. You may change this attack ONCE while your organoid is still an egg and therefore, still developing. After that, you may not change the organoid's attack.
> As you reach new levels so to does your organoid, however you must use your organoid during battles and sims. Even if your organoid is an egg, you may roleplay with it as if it had already hatched.
Incubation System
> Your Organoid starts out as an egg which must be incubated in a tank before it hatches. Once it hatches it will be at growth level 1 and poses one attack that you choose at the time of purchase.
> In order for the egg to hatch you must acquire 100 hatchling points. Hatchling points are given with Role Play Credits, see the Role Play System Rules for more information.
How to obtain an organoid system
> Both systems can be purchased from the store, multiple eggs can be purchased.
> You can never get rid of your organoid, if you try it will eat you.
Fused System (Internal, must be installed)
> The benefits of the fused organoid system in combat activates when the zoid has 50% damage. For every move after that the Zoid will gain back 20 amr, and attacks will do 25% more damage.
Non Fused Systems (Purchase and egg than grow in a tank)
>Can be called upon anytime during combat. Requires one action to call up an organoid, it will be called upon automatically after a system freeze.
> When fused with a zoid the following benefits are given to the zoid;
- If called upon with full armor than it will simply reduce damage by 30% when attacked.
-Natural Weapons are enhanced, see the stats page for more details.
-Speed is increased, see the stats page for more details.
- You can recover once from a system freeze (This does not include revival after the initial fusion)
> Your organoid can be customized with one unique attack that it can use when un-fused and give to a zoid when fused. You may change this attack ONCE while your organoid is still an egg and therefore, still developing. After that, you may not change the organoid's attack.
> As you reach new levels so to does your organoid, however you must use your organoid during battles and sims. Even if your organoid is an egg, you may roleplay with it as if it had already hatched.
Incubation System
> Your Organoid starts out as an egg which must be incubated in a tank before it hatches. Once it hatches it will be at growth level 1 and poses one attack that you choose at the time of purchase.
> In order for the egg to hatch you must acquire 100 hatchling points. Hatchling points are given with Role Play Credits, see the Role Play System Rules for more information.
How to obtain an organoid system
> Both systems can be purchased from the store, multiple eggs can be purchased.
> You can never get rid of your organoid, if you try it will eat you.